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Render Controls - Water

The Water tab contains controls for the appearance of the water in the scene.

Figure 1: The Water tab

  • Still water: Changes whether waves are on the surface of the water.

  • Water visibility: Changes the distance that rays can travel through water before being terminated. Positive values beyond the range of the slider can be entered into the associated input field.

  • Water opacity: Changes the opacity of the surface of the water.

  • Use custom water color: Disables biome tinting for water and sets the water color to a custom color.

  • Pick color: Opens a color selector dialog box to change the color of the water. This control is only effective if Use custom water color is enabled.

  • Save as defaults: Saves the current water settings as the default water settings for new scenes.

Water World Mode Controls

  • Water world mode: Changes whether an infinite water plane is present in the scene.

  • Water height: Changes the altitude of the water in the Y-axis. Values between the Y min clip and the Y max clip can be entered into the associated input field.

  • Lower water by Minecraft offset: Changes whether the altitude of the water plane is decreased by the distance between block level and in-game water level.

  • Hide the water plane in loaded chunks: Changes whether the water plane is visible within loaded chunks.